Generated by Cython 0.14.1 on Sun May 8 10:39:35 2011
Raw output: roll_dice.c
1: # cython: profile=True
/* "roll_dice.pyx":1 * # cython: profile=True #<
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2: import numpy as np
/* "roll_dice.pyx":2 * # cython: profile=True * import numpy as np #<
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* cimport numpy as np * import random */ __pyx_t_1 = __Pyx_Import(((PyObject *)__pyx_n_s__numpy), 0); if (unlikely(!__pyx_t_1)) {__pyx_filename = __pyx_f[0]; __pyx_lineno = 2; __pyx_clineno = __LINE__; goto __pyx_L1_error;} __Pyx_GOTREF(__pyx_t_1); if (PyObject_SetAttr(__pyx_m, __pyx_n_s__np, __pyx_t_1)<
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3: cimport numpy as np
4: import random
/* "roll_dice.pyx":4 * import numpy as np * cimport numpy as np * import random #<
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* * def roll_dice1(int N, int ndice, int nsix): */ __pyx_t_1 = __Pyx_Import(((PyObject *)__pyx_n_s__random), 0); if (unlikely(!__pyx_t_1)) {__pyx_filename = __pyx_f[0]; __pyx_lineno = 4; __pyx_clineno = __LINE__; goto __pyx_L1_error;} __Pyx_GOTREF(__pyx_t_1); if (PyObject_SetAttr(__pyx_m, __pyx_n_s__random, __pyx_t_1)<
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5:
6: def roll_dice1(int N, int ndice, int nsix):
/* "roll_dice.pyx":6 * import random * * def roll_dice1(int N, int ndice, int nsix): #<
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* cdef int M = 0 # no of successful events * cdef int six, r */ static PyObject *__pyx_pf_9roll_dice_roll_dice1(PyObject *__pyx_self, PyObject *__pyx_args, PyObject *__pyx_kwds); /*proto*/ static PyMethodDef __pyx_mdef_9roll_dice_roll_dice1 = {__Pyx_NAMESTR("roll_dice1"), (PyCFunction)__pyx_pf_9roll_dice_roll_dice1, METH_VARARGS|METH_KEYWORDS, __Pyx_DOCSTR(0)}; static PyObject *__pyx_pf_9roll_dice_roll_dice1(PyObject *__pyx_self, PyObject *__pyx_args, PyObject *__pyx_kwds) { int __pyx_v_N; int __pyx_v_ndice; int __pyx_v_nsix; int __pyx_v_M; int __pyx_v_six; int __pyx_v_r; double __pyx_v_p; int __pyx_v_i; int __pyx_v_j; PyObject *__pyx_r = NULL; static PyObject **__pyx_pyargnames[] = {&__pyx_n_s__N,&__pyx_n_s__ndice,&__pyx_n_s__nsix,0}; __Pyx_TraceDeclarations __Pyx_RefNannySetupContext("roll_dice1"); __Pyx_TraceCall("roll_dice1", __pyx_f[0], 6); __pyx_self = __pyx_self; if (unlikely(__pyx_kwds)) { Py_ssize_t kw_args = PyDict_Size(__pyx_kwds); PyObject* values[3] = {0,0,0}; switch (PyTuple_GET_SIZE(__pyx_args)) { case 3: values[2] = PyTuple_GET_ITEM(__pyx_args, 2); case 2: values[1] = PyTuple_GET_ITEM(__pyx_args, 1); case 1: values[0] = PyTuple_GET_ITEM(__pyx_args, 0); case 0: break; default: goto __pyx_L5_argtuple_error; } switch (PyTuple_GET_SIZE(__pyx_args)) { case 0: values[0] = PyDict_GetItem(__pyx_kwds, __pyx_n_s__N); if (likely(values[0])) kw_args--; else goto __pyx_L5_argtuple_error; case 1: values[1] = PyDict_GetItem(__pyx_kwds, __pyx_n_s__ndice); if (likely(values[1])) kw_args--; else { __Pyx_RaiseArgtupleInvalid("roll_dice1", 1, 3, 3, 1); {__pyx_filename = __pyx_f[0]; __pyx_lineno = 6; __pyx_clineno = __LINE__; goto __pyx_L3_error;} } case 2: values[2] = PyDict_GetItem(__pyx_kwds, __pyx_n_s__nsix); if (likely(values[2])) kw_args--; else { __Pyx_RaiseArgtupleInvalid("roll_dice1", 1, 3, 3, 2); {__pyx_filename = __pyx_f[0]; __pyx_lineno = 6; __pyx_clineno = __LINE__; goto __pyx_L3_error;} } } if (unlikely(kw_args > 0)) { if (unlikely(__Pyx_ParseOptionalKeywords(__pyx_kwds, __pyx_pyargnames, 0, values, PyTuple_GET_SIZE(__pyx_args), "roll_dice1")<
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* cdef int M = 0 # no of successful events * cdef int six, r */ __pyx_t_1 = PyCFunction_NewEx(&__pyx_mdef_9roll_dice_roll_dice1, NULL, __pyx_n_s__roll_dice); if (unlikely(!__pyx_t_1)) {__pyx_filename = __pyx_f[0]; __pyx_lineno = 6; __pyx_clineno = __LINE__; goto __pyx_L1_error;} __Pyx_GOTREF(__pyx_t_1); if (PyObject_SetAttr(__pyx_m, __pyx_n_s__roll_dice1, __pyx_t_1)<
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7: cdef int M = 0 # no of successful events
/* "roll_dice.pyx":7 * * def roll_dice1(int N, int ndice, int nsix): * cdef int M = 0 # no of successful events #<
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* cdef int six, r * cdef double p */ __pyx_v_M = 0;
8: cdef int six, r
9: cdef double p
10: for i in range(N):
/* "roll_dice.pyx":10 * cdef int six, r * cdef double p * for i in range(N): #<
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* six = 0 # how many dice with six eyes? * for j in range(ndice): */ __pyx_t_1 = __pyx_v_N; for (__pyx_t_2 = 0; __pyx_t_2<
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11: six = 0 # how many dice with six eyes?
/* "roll_dice.pyx":11 * cdef double p * for i in range(N): * six = 0 # how many dice with six eyes? #<
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* for j in range(ndice): * # Roll die no. j */ __pyx_v_six = 0;
12: for j in range(ndice):
/* "roll_dice.pyx":12 * for i in range(N): * six = 0 # how many dice with six eyes? * for j in range(ndice): #<
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* # Roll die no. j * r = random.randint(1, 6) */ __pyx_t_3 = __pyx_v_ndice; for (__pyx_t_4 = 0; __pyx_t_4<
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13: # Roll die no. j
14: r = random.randint(1, 6)
/* "roll_dice.pyx":14 * for j in range(ndice): * # Roll die no. j * r = random.randint(1, 6) #<
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15: if r == 6:
/* "roll_dice.pyx":15 * # Roll die no. j * r = random.randint(1, 6) * if r == 6: #<
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* if six >= nsix: # Successful event? * M += 1 */ __pyx_v_six = (__pyx_v_six + 1); goto __pyx_L10; } __pyx_L10:; }
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/* "roll_dice.pyx":17 * if r == 6: * six += 1 * if six >= nsix: # Successful event? #<
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20: return p
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21:
22: import cython
23: @cython.boundscheck(False)
24: def roll_dice2(int N, int ndice, int nsix):
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25: # Use numpy to generate all random numbers
26: cdef int M = 0 # no of successful events
/* "roll_dice.pyx":26 * def roll_dice2(int N, int ndice, int nsix): * # Use numpy to generate all random numbers * cdef int M = 0 # no of successful events #<
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* cdef int six, r * cdef double p */ __pyx_v_M = 0;
27: cdef int six, r
28: cdef double p
29: cdef np.ndarray[np.int_t, ndim=2, negative_indices=False,
30: mode='c'] eyes = np.random.random_integers(1, 6, (N, ndice))
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31: for i in range(N):
/* "roll_dice.pyx":31 * cdef np.ndarray[np.int_t, ndim=2, negative_indices=False, * mode='c'] eyes = np.random.random_integers(1, 6, (N, ndice)) * for i in range(N): #<
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* six = 0 # how many dice with six eyes? * for j in range(ndice): */ __pyx_t_6 = __pyx_v_N; for (__pyx_t_7 = 0; __pyx_t_7<
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32: six = 0 # how many dice with six eyes?
/* "roll_dice.pyx":32 * mode='c'] eyes = np.random.random_integers(1, 6, (N, ndice)) * for i in range(N): * six = 0 # how many dice with six eyes? #<
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* for j in range(ndice): * # Roll die no. j */ __pyx_v_six = 0;
33: for j in range(ndice):
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* # Roll die no. j * r = eyes[i,j] */ __pyx_t_8 = __pyx_v_ndice; for (__pyx_t_9 = 0; __pyx_t_9<
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34: # Roll die no. j
35: r = eyes[i,j]
/* "roll_dice.pyx":35 * for j in range(ndice): * # Roll die no. j * r = eyes[i,j] #<
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* if r == 6: * six += 1 */ __pyx_t_10 = __pyx_v_i; __pyx_t_11 = __pyx_v_j; __pyx_v_r = (*__Pyx_BufPtrCContig2d(__pyx_t_5numpy_int_t *, __pyx_bstruct_eyes.buf, __pyx_t_10, __pyx_bstride_0_eyes, __pyx_t_11, __pyx_bstride_1_eyes));
36: if r == 6:
/* "roll_dice.pyx":36 * # Roll die no. j * r = eyes[i,j] * if r == 6: #<
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* six += 1 * if six >= nsix: # Successful event? */ __pyx_t_12 = (__pyx_v_r == 6); if (__pyx_t_12) {
37: six += 1
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* if six >= nsix: # Successful event? * M += 1 */ __pyx_v_six = (__pyx_v_six + 1); goto __pyx_L10; } __pyx_L10:; }
38: if six >= nsix: # Successful event?
/* "roll_dice.pyx":38 * if r == 6: * six += 1 * if six >= nsix: # Successful event? #<
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* M += 1 * p = float(M)/N */ __pyx_t_12 = (__pyx_v_six >= __pyx_v_nsix); if (__pyx_t_12) {
39: M += 1
/* "roll_dice.pyx":39 * six += 1 * if six >= nsix: # Successful event? * M += 1 #<
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* p = float(M)/N * return p */ __pyx_v_M = (__pyx_v_M + 1); goto __pyx_L11; } __pyx_L11:; }
40: p = float(M)/N
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41: return p
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42:
43: